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  1. Devlog - Page 25 - Shining Rock Software

    In the last few days I've been working on a market place for citizens in the game to gather things they need - something that can be placed closer to the city center so the citizens don't have to …

  2. Chickens... - Shining Rock Software

    Jan 25, 2012 · An ambient occlusion map is also rendered at this point to give the model better shading and lighting in the game. Once all that's done virtual bones are added to the model …

  3. April 2013 - Shining Rock Software

    Over the last few days I've made fixes to some hard-to-find bugs that have been plaguing the game for a long time. Many of these bugs only show up in extended play. I've also done some …

  4. Orchards and tree generation - Shining Rock Software

    May 14, 2013 · Orchards and tree generation May 14, 2013 | Dukus | 38 Comments For a long time I've been neglecting the orchards in the game. Only apples could be grown in them, and …

  5. The Front End - Shining Rock Software

    The Front End June 18, 2013 | Dukus | 55 Comments My time the past two weeks has been adding the code and menus for scenarios, in game goals, custom map setup, achievements, …

  6. Prototype code... - Shining Rock Software

    Prototype code... June 3, 2013 | Dukus | 21 Comments Today I've decided that code written for prototypes should ALWAYS be thrown away. No questions asked. This morning I was …

  7. Game Code Design - Shining Rock Software

    Game Code Design November 9, 2018 | Dukus | 20 Comments I don't quite know how to write game code properly. It's a bit of a mystery because I'm still new at it. My experience working …

  8. Comments on: The Morning After...

    Feb 19, 2014 · I like settler games, and this is the Hardest game i played, however i have a request, when we start on "hard mode" (no materials/seeds) and we need to use fishermans …

  9. Why am I doing more than just fixing bugs? - Shining Rock Software

    Nov 7, 2013 · Why am I doing more than just fixing bugs? November 7, 2013 | Dukus | 75 Comments I've found that testing a game and getting it bug free for release is harder than I …

  10. Q&A II - Shining Rock Software

    Apr 7, 2013 · I believe it would take me more than a couple days of play on a single town to fill a map to the point where I couldn't grow anymore. I am experimenting with even larger maps - …