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The blender challenge: 100 hours
We dedicated 100 hours to learning 3D modeling using Blender, and this video shares our journey through several tutorials, including Blender Guru's Donut, Grant Abbitt's Dungeon Door, shader tutorials ...
Tired of the limitations of traditional coding methods? Craving the power to manipulate millions of pixels simultaneously, crafting stunning visual effects with breathtaking speed? Welcome to the ...
Pull requests help you collaborate on code with other people. As pull requests are created, they’ll appear here in a searchable and filterable list. To get started, you should create a pull request.
A hatching/cross-hatching post processing effect for Unity URP (6000.0.58f1) that I made for Serious Point Games as part of my studies in shader development. You can refer to the effect's ...
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The VR support in Unity provides a single API interface that interacts with different VR devices, a project folder with no requirement for external plugins, it allows ...
Abstract: Aiming at the problem that scattering effect can not be achieved in traditional shader rendering, a water surface scattering model based on Unity3D Shader is proposed. Firstly, the scattered ...
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