We use PyOpenGL to render 3 dimensional environments (including 3 dimensional and 2 dimensional objects) into 2 dimensional images/frames (2 dimensional arrays with float values for red, green and ...
h = turtle.Turtle() h.pencolor("white") h.speed(0) h.width(4) h.pencolor("red") h.hideturtle() def curve(): for i in range(60): h.left(3) h.forward(1) def curveyebrow ...
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