Practical workflows using Unity-MCP's 52 tools, 48 prompts, and 1 resource. All examples show what you can ask your AI client to do once Unity-MCP is connected. "Create a new scene called 'Level01', ...
According to Rémi Verschelde, project manager of Godot Engine and co-founder of the platform’s financial backer W4 Games, the never-ending wave of “AI slop” pull requests on Godot’s GitHub is becoming ...
When we first land in the Codex environment, it feels like stepping into a co-pilot’s seat for coding. Codex is designed to take over much of the routine or overwhelming parts of software engineering, ...
Community driven content discussing all aspects of software development from DevOps to design patterns. Git and GitLab aren’t hard to learn. All you have to do is cover a few of the basic concepts, ...
Imagine having a coding partner at your side who knows more languages than you, fully comprehends all the technical documentation, completely understands your codebase and is willing to do all the low ...
A simple fake volumetric light shader effect. It was created for Serious Point Games as part of my studies in shader development. It was created for Unity 6 URP (6000.0.58f1) but it can work in other ...