_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ...
本仓库是为Unity的 URP 环境下使用的 着色器合集。其中,大部分着色器(下称shader)与粒子特效制作相关。 (此处的粒子特效特指 ...
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