// A container that stores a sequence of GPU commands that you encode into it. // Encodes a command into the command buffer that pauses the GPU from running the buffer’s subsequent passes until the ...
#include "base/memory/raw_ptr.h" #include "base/memory/weak_ptr.h" #include "base/task/sequenced_task_runner.h" #include "base/task/single_thread_task_runner.h" # ...