I've been fascinated by procedural animation and inverse kinematics for quite some time so I finally decided to try my hand at implementing these features in a small-scale project. Overall this proved ...
In this project, an Inverse Kinematics based on the Levenberg-Marquardt method was implemented. The Unity game engine was used as the simulation environment and the programming language Python was ...
Abstract: Kinematics Analysis of Robotics is one of the most important tasks to compute. Inverse Kinematics, a field of Kinematic Analysis is considered to be difficult to obtain. The difficulty faced ...