// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! // You can copy and use unmodified imgui_impl_* files in your ...
# By default, the dynamic libraries of yaml-cpp will be found. To find the static ones instead, # you must set the YAML-CPP_STATIC_LIBRARY variable to TRUE before calling find_package(YAML-CPP ...). # ...