This is a Real-Time Strategy (RTS) game I made in Java using OpenGL 3.2 via the JOGL library. Models are self-designed using Sketchup and imported through a self-written OBJ loader. The game was ...
#define org_lwjgl_opengl_ARBMultitexture_GL_TEXTURE0_ARB 33984L #undef org_lwjgl_opengl_ARBMultitexture_GL_TEXTURE1_ARB #define org_lwjgl_opengl_ARBMultitexture_GL_TEXTURE1_ARB 33985L #undef org_lwjgl ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results