Maddie Fisher is a writer, journalist and game developer. She was born and raised on the east coast, having started working in games journalism over fifteen years ago. She tends to enjoy musical ...
Obsidian has returned to the site of Project Eternity's first screenshot for a proper in-motion look at the crowdfunded retro RPG's pre-rendered backgrounds. These aren't your younger self's ...
PresenZ is a system developed by VFX studio Nozon which combines some of the essential benefits of pre-rendered imagery with those of real-time interactivity. For the first time the company is ...
Pre-rendered graphics weren’t only used in complex cinematic cutscenes back in the day when a game’s own 3D engine couldn’t do the job. Developers also used them as in-game backgrounds to bypass ...
Microsoft kicked off E3 yesterday with its game-heavy press conference, and let me say I'm broadly in agreement with my colleague, Sebastian: There were lots of game unveils, including some very ...
Game developers have traditionally used pre-rendered video sequences (i.e., passive cutscenes) to help tell the story and enhance the visual presentation of games. However, technology is now making it ...
We may earn a commission from links on this page. In today's episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered cutscenes in today's video games, a feature many ...