Me and some other people are working on a desktop viewer/editor for a tile-based game (Wolfenstein 3D). We're not sure of the best way to actually draw the tiles because none of us have had to do ...
In this video, we're going to use HwndHost class to host a Win32 window in the level editor which is a WPF .Net Core application. We're also going to fix a couple of small issues in the windows ...