Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More While makers of mixed reality headsets move closer each year to ...
Thanks to a few patent filings that have surfaced over the last two years, we’ve had an idea that Sony’s been tinkering with finger-tracking technology for a line of new VR motion controllers. It’s ...
Hank Whitson is a pop culture omnivore, gaming geek, escapism nerd, and unrepentant anime addict who has been writing for Game Rant since 2020. He plays and writes about literally everything, but ...
A domestic virtual reality (VR) manufacturer unveiled the world's first commercial hand tracking mobile-driven VR headset, enabling a gesture recognition approach to create an immersive experience for ...
Sony has provided a first look at the new controllers for PlayStation VR 2, which will combine finger tracking with the PS5's haptic feedback and adaptive triggers to provide "a much deeper sense of ...
VR glove creator Manus has launched pre-orders for its latest device, Quantum Metagloves, an input solution targeted at enterprise users. The Netherlands-based company is looking to offer up more ...
As virtual and augmented reality steadily advance in both visual fidelity and headset comfort, researchers continue to work on input solutions that will feel more natural than holding controllers.
Forward-looking: According to a research paper by Sony Interactive Entertainment's Kazuyuki Arimatsu and Hideki Mori, the console maker may be looking to implement full hand articulation in a future ...
The virtual reality rulebook is still being written, but there are several self-taught experts who are quick to identify what the most important element of an immersive experience is. For some, ...
Sony has begun to share more details on its vision for next-gen virtual reality--and the full successor to PlayStation VR--today announcing and showing off the new controllers that will come with PSVR ...
With the Valve Index, Valve aimed to set the standard for PC VR in 2019. Six years later, its journey ends, marking the ...